When I’m designing a bag, I’m not really designing a bag.
I’m not thinking about how can I best solve a person’s needs, what is the best bag to suit their day to day work. That project is important and honorable but it is not my task here. Though I am making pieces for people.
I’m aiming to create ordinary experiences of bliss. An experience like, "I can’t believe how soft this suede is – I want to pet it all the time." Or, "this shape is so fresh yet familiar, I love having it by my side." Or, "It makes me feel happy to see the way this form drapes from my coat hook."
Maybe it's not so different from seeing a painting that moves you or a film that draws you in. The difference is I want the experience to be reciprocal in body. The object inspires you and unlike a moving image or piece of fine art, you get to touch it and inform its anatomy. Its physical body is marked by the places you go, the marks you add to its skin, the stretch you solicit when filling it full.
Maybe my bags are play things or play prostheses! Maybe they are wonder utensils the way that hand puppets or building blocks are instruments for focus & joy & imagination for kiddos.
Maybe I'm a toy maker more than I'm a bag maker;)