When I’m designing a bag, I’m not really designing a bag.
When I’m thinking about a new shape I tell myself that the shape needs to be small enough that a person can carry it. I like soft materials and the way they move and change form. Soft materials are resilient like leaves on a tree, the way that they hold shape yet move effortlessly in the wind. My leather vessels flex to their environment but have identities on their own as well.
I’m not thinking about how can I best solve a person’s needs, what is the best bag to suit their day to day work. That project is important and honorable but it is not my task here. Though I am making work for people.
I’m aiming to create ordinary experiences of bliss. An experience like, "I can’t believe how soft this suede is – I want to pet it all the time." Or, "this shape is so cool and weird, I love interacting with it - the way it moves between this shape and that shape. It makes me feel good to pick it up and drape it on my shoulder or to see it hung on my coat hook."
Maybe it's not so different from seeing a painting that moves you or a film that draws you in. The difference is I want the experience to be reciprocal in body. The object inspires you and in exchange you get to touch it and inform its anatomy. Its reality is marked by the places you go, the marks you add to its skin, the stretch you request when filling it full.
Maybe my bags are sort of toys in disguise. Or they are wonder instruments the way that stuffed animals or building blocks are machines for focus and joy for kiddos.